National Repository of Grey Literature 146 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Algorithmic Generation of Esthetical Rhytmical Sequences
Mahnert, Jakub ; Klepárník, Petr (referee) ; Beran, Vítězslav (advisor)
The goal of this project is to design and implement a system, suited for proving or disproving the claim that it is possible to generate unique rhythmical sequences, which a human will perceive as aesthetical. In the project, a framework, aiding the design of such algorithms that create rhythmical sequences using composition was implemented. On top of it, several such algorithms were implemented with the notion to test their performance using a custom testing front end solution. From the gained data, the project tries to find correlations between the aspects of the algorithms with the resulting perceived aesthetical value as well as attempt to answer the initial conundrum.
Design of Audio Headphones
Madaras, Patrik ; Řezníček, Svatopluk (referee) ; Zvonek, Miroslav (advisor)
The main theme of this bachelor thesis is analasis of market and design of medium or small headhones with headband. This design is focused on maximum value that is based on storability and control that respects human ergonomy and can be able to perform role of product with versatile aesthetics that isn‘t weight by trends.
There's black and white, day and night, good and evil, yin and yang. It all just balances itself out.
Ilič, Risto ; Kořínková, Jana (referee) ; Mazanec, Martin (advisor)
The bachelor's thesis "There's Black and White, Day and Night, Good and Evil, Ying and Yang" follows the three-year existence of the collective "Ugly Brno" and its work, which is based on the still current, local phenomenon of redesigning of advertising banners and shields in the context of small businesses located in the Brno city center. Specifically, it focuses on emerging designs combining black and white. The output of this bachelor's thesis is a video – a fictional interview in which Black and White are personified as two confident, eccentric personalities, quasi-experts in today's visual culture and the ultimate guarantors of taste, who conquered the city of Brno with their realizations. The objective of this thesis is to reveal the mythology behind the popularity of black and white combination in the context of visual culture, particularly in graphic design and its connection to the problematics of gentrification and capitalism. Another objective is to use sarcasm and irony to create a reflection of a culture whose values are elitism, workaholism, perfectionism, disregard for alternatives and an emphasis on efficiency. Why is it that in such a culture, black and white has gained more and more popularity than ever before?
High-Quality Visualization of Petri Nets for Publishing Purposes
Bednář, Drahoslav ; Kočí, Radek (referee) ; Janoušek, Vladimír (advisor)
This work is trying to solve the problem of graphical visualization of Petri nets in text publications. The aim of the thesis is to create a tool that will simplify generating of Petri nets and at the same time provide a more aesthetic graphical output than existing tools do. A simplex algorithm was used for automatic network layout. The program has both graphical interface and text mode and can cooperate well with existing tools for working with Petri nets, which the text also mentions. The program is able to load a pnml file and produce a usable image in png, pdf, and svg formats.
Key Differences Between Japanese and Western Video Games
Agazhanova, Anara ; Rujbrová, Šárka (referee) ; Krhutová, Milena (advisor)
Tato práce se zaměřuje na identifikaci rozdílů stejně jako nalezení podobností v prvcích designu role-playing videoher. Rozdíly mezi západními a japonskými role-playing hrami ilustrují, jak kulturní aspekty ovlivňují proces vývoje her. Teoretická sekce práce se zaměřuje na základní principy japonského umění, jeho formy a estetiku, což jsou faktory, které stojí za současnou japonskou herní tvorbou. Je popsán jedinečný charakter japonských her ve srovnání s hrami v západním stylu, stejně jako důvody vedoucí k těmto rozdílům. Tři RPG herní tituly jsou porovnány z hlediska uživatelského rozhraní, grafického designu a vlastností postav.
TRY ME!
Kopecká, Johana ; Jiroušková, Veronika Velčovská (referee) ; Tobola, Ondřej (advisor)
My bachelor project entitled "Try Me" is based on the concepts of aesthetics versus function. The project aims to create a product based on a textile material study. My emphasis is on the interplay between the functional and aesthetic aspects of the final product.
Earthen surfaces in contemporary architecture
Šmardová, Kateřina ; Prof.Ing.arch.Jiří Škabrada (referee) ; Suske, Petr (referee) ; Ing.arch.Zuzana Kierulfová (referee) ; Žabičková, Ivana (advisor)
The theme of this thesis are surfaces made of unburned earth and used in architecture. The thesis focuses mainly on detailed mapping and analysis of the present state. However, it does not omit the historical roots of earthen surfaces in the area of today`s Czech Republic. In these roots it looks for connections with contemporary practice. The thesis deduces conclusions from thorough evaluation of the present situation – it shows perspectives and possible drift of the future development of earthen surfaces. Both in the field of architecture and in areas broadening this field.
Proposal for New Brand Development for Own Business Project
Šviha, Richard ; Chlebovský, Vít (referee) ; Zich, Robert (advisor)
Bakalářská práce se zaměřuje na strategický rozvoj mé značky, Pastelle Apparel, která se pohybuje na trhu se stylovým, značkovým oblečením. Značka se nachází na úplném začátku své existence, proto tato práce postihuje veškeré aspekty jejího vzniku, společně s kompletní vizí její realizace. K dosažení a navržení konečné podoby značky je využita řada teoretických modelů a výzkumných metod zaměřených jednak na samotný koncept značky, na charakter zákazníka, jejich vnímání naší značky a následně náhled na konkurenci na tomto trhu. Výsledky a uplatněné metodika jsou klíčové pro realizaci a navržení konečné podoby mé značky.
Intensive Urban Housing
Hurych, Martin ; Kuba, Ladislav (referee) ; Menšíková, Naděžda (advisor)
The study deals with a proposal to deal with an area of 27 hectares in the city of Brno - Center. The premises of the former military warehouses on a plot between the streets of Veveří, Pekárenská, Kounicova and Sokolská. At present there are used by supermarket, other buildings deteriorate and are intended for demolition. At the southern corner of the parcel is located on the street Veveří tram stop. From here you can easily walk through the plot in Kounicova street, but the current state of the environment at the site of the area devalues the experience of being in such a space and aesthetics due to the surrounding historic buildings. The dominant element on the corner of the parcel is a protected sycamore. The proposed structure is suited to the current understanding of the world. Combines resources for intensive way of life with the necessary convalescence and his need for space with greenery, calm and light. The concept uses a nautical elements inserted into the context of the Czech Republic and simultaneously builds on Brno functionalism.

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